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ANGL-008

Bell-Tower Seraph

Her bell wakes the defense and writes another answer in light.

Card values

Rarity
uncommon
Cost
17
Attack
1000
Defense
2000
Universe
Celestial Spheres
Type
Divine
Form
immaterial monster
Storage
extra

Keywords

Loner
[Deck]: Play from the Immaterial Zone using one matching material; subtract that material's Cost, pay the remainder, then send the material to Rest. Only one Loner may be on the field at any time.
Super
[Sharable]: Opponent effects and battle-triggered effects cannot affect this Monster. Ordinary battle can still affect it.
Healing
[On Play]: Place a Monster with the same Type or Universe from your Rest Zone into an open Monster Zone in Attack or Defense Position.
Vindictive
[Sharable]: Once per turn, when an opposing Monster attacks, destroy it and send it to Rest; Super prevents this effect.
HighShielding
[Sharable]: While on the field, allied Monsters gain +100 Shielding.
Bypass
[Sharable]: This Monster can attack Life directly.
Holy
[On Rest]: Place this rested card on the bottom of its controller's Main Deck, or in the Immaterial Deck if it began there.

Competitive record

Uses
-
Wins
-
Losses
-
Win rate
-
Elo
1200
Copy limit
3
Restriction score
0
Restriction strikes
0

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