- BattleRouse
- [On Play]: A selected allied Monster gains +100 Power until the End Phase.
- Weaken
- [On Play]: A selected opposing Monster gets -100 Power until the End Phase.
- ShieldBreak
- [On Play]: A selected opposing Monster gets -100 Shielding until the End Phase.
- ShieldRise
- [On Play]: A selected allied Monster gains +100 Shielding until the End Phase.
- HighShielding
- [Sharable]: While on the field, allied Monsters gain +100 Shielding.
- HighWeaponry
- [Sharable]: While on the field, allied Monsters gain +100 Power.
- Raze
- [Sharable]: While on the field, opposing Monsters get -100 Shielding.
- Strife
- [Sharable]: While on the field, opposing Monsters get -100 Power.
- Normalize
- [Sharable]: When this Monster battles, use this card's printed Power and Shielding instead of modified values.
- ShieldType
- [Sharable]: This Monster gains +100 Shielding for each different Type represented among allied Monsters.
- WeaponryType
- [Sharable]: This Monster gains +100 Power for each different Type represented among allied Monsters.
- GuardUniverse
- [Sharable]: This Monster gains +100 Shielding for each different Universe represented among your cards.
- WeaponryUniverse
- [Sharable]: This Monster gains +100 Power for each different Universe represented among your cards.
- FaithShielding
- [Sharable]: This Monster gains +100 Power and +100 Shielding for each other allied card or Monster matching this card's printed Shielding.
- FaithType
- [Sharable]: This Monster gains +100 Power and +100 Shielding for each other allied card or Monster matching this card's Type.
- FaithPower
- [Sharable]: This Monster gains +100 Power and +100 Shielding for each other allied card or Monster matching this card's printed Power.
- FaithCost
- [Sharable]: This Monster gains +100 Power and +100 Shielding for each other allied card or Monster matching this card's printed Cost.
- FaithUniverse
- [Sharable]: This Monster gains +100 Power and +100 Shielding for each other allied card or Monster matching this card's Universe.
- RivalEnergy
- [Sharable]: Whenever another allied Monster is played with greater Attack or greater Shielding than this Monster, permanently give this Monster +100 Power and +100 Shielding.
- Drill
- [Sharable]: Once during your Main Phase, you may pay this Monster's printed Cost; if you do, permanently give it +100 Power and +100 Shielding.
- Valor
- [Sharable]: Whenever an allied effect selects this Monster, permanently give it +100 Power and +100 Shielding.
- Uplift
- [On Play]: When this card is played, permanently give the allied Monster with the lowest Power +100 Power and +100 Shielding; choose one if tied.
- Unbound
- [On Play]: When played, you may permanently give this Monster +100 Power and +100 Shielding; it cannot prevent your opponent from attacking directly.
- Glory
- [Sharable]: The first time this Monster deals Life damage, permanently give it +100 Power and +100 Shielding.
- MoneyBags
- [Sharable]: Whenever you play another card with a greater printed Cost than this Monster, permanently give this Monster +100 Power and +100 Shielding.
- DrillCost
- [Sharable]: When this Monster declares an attack, if another Monster with higher Cost than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- DrillShielding
- [Sharable]: When this Monster declares an attack, if another Monster with higher Shielding than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- DrillPower
- [Sharable]: When this Monster declares an attack, if another Monster with higher Power than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- Mentor
- [Sharable]: When this Monster declares an attack, if another card attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- MentorType
- [Sharable]: When this Monster declares an attack, if another card sharing its Type attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- MentorUniverse
- [Sharable]: When this Monster declares an attack, if another card sharing its Universe attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- MentorCost
- [Sharable]: When this Monster declares an attack, if another Monster with lower Cost than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- MentorShielding
- [Sharable]: When this Monster declares an attack, if another Monster with lower Shielding than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- MentorPower
- [Sharable]: When this Monster declares an attack, if another Monster with lower Power than this Monster attacked earlier this turn, permanently give this Monster +100 Power and +100 Shielding.
- Coven
- [Sharable]: While you control at least 3 allied cards on the field, this Monster gains +300 Power and +300 Shielding.
- CovenCost
- [Sharable]: While you control at least 3 allied Monsters with 3 different printed Cost values, this Monster gains +300 Power and +300 Shielding.
- CovenShielding
- [Sharable]: While you control at least 3 allied Monsters with 3 different printed Shielding values, this Monster gains +300 Power and +300 Shielding.
- CovenType
- [Sharable]: While you control at least 3 allied Monsters with 3 different Type values, this Monster gains +300 Power and +300 Shielding.
- CovenPower
- [Sharable]: While you control at least 3 allied Monsters with 3 different printed Power values, this Monster gains +300 Power and +300 Shielding.
- CovenUniverse
- [Sharable]: While you control at least 2 allied Monsters with 2 different Universe values, this Monster gains +200 Power and +200 Shielding.
- Vitality
- [Sharable]: While your Life is higher than each opponent's, this Monster gains +100 Power and +100 Shielding.
- LastHand
- [Sharable]: While your hand is empty, this Monster gains +500 Power and +500 Shielding.
- Ascetic
- [Sharable]: While your Rest Zone contains no Enhancements, this Monster gains +100 Power and +100 Shielding.
- Grounded
- [Sharable]: [Deck]: While your Immaterial Deck is empty, this Monster gains +300 Power and +300 Shielding.
- Propagate
- [On Play]: Select 1 card; place one counter it already possesses on that card.
- Propagation
- [On Play]: Choose any number of cards or players that already have counters; each gets one additional counter of a type it already has.
- Grow
- [On Play]: This Monster enters with one Grow counter. [Sharable]: Each Grow counter gives +100/+100. When another allied Monster is played, you may move one Grow counter to it.
- Transfuse
- [On Play]: Select a card with a counter. Move a counter it has to another card.
- Bequeath
- [On Rest]: When this Monster moves from the field to Rest, move all of its counters to another allied Monster.
- BequeathShielding
- [On Rest]: When this Monster goes to Rest, move all of its counters to an allied Monster with the less than or equal to the printed Shielding.
- BequeathType
- [On Rest]: When this Monster goes to Rest, move all of its counters to an allied Monster sharing its Type.
- BequeathPower
- [On Rest]: When this Monster goes to Rest, move all of its counters to an allied Monster with the less than or equal to the printed Power.
- BequeathCost
- [On Rest]: When this Monster goes to Rest, move all of its counters to an allied Monster with the less than or equal to the printed Cost.
- BequeathUniverse
- [On Rest]: When this Monster goes to Rest, move all of its counters to an allied Monster sharing its Universe.
- PropagateCost
- [On Play]: When this card is played, choose an existing counter type on it and add one counter of that type for each allied card on the field with Cost less than or equal to this card's current Cost.
- PropagateShielding
- [On Play]: When this card is played, choose an existing counter type on it and add one counter of that type for each allied card on the field with Shielding less than or equal to this card's current Shielding.
- PropagatePower
- [On Play]: When this card is played, choose an existing counter type on it and add one counter of that type for each allied card on the field with Power less than or equal to this card's current Power.
- PropagateType
- [On Play]: When played, gain 1 counter this card already has for each different Monster Type represented among allied Monsters.
- PropagateUniverse
- [On Play]: When played, gain 1 counter this card already has for each different Universe represented among your cards.
- Decay
- [On Play]: This card enters with 3 Decay counters. [Sharable]: Remove one at the start of each of your turns and Rest this card when none remain.
- Honed
- [On Play]: This Enhancement enters with one Hone counter. [Sharable]: Each Hone counter gives its attached Monster +100 Power.